ROBOT JUNKYARD
CONCEPT - LAYOUT - LIGHT - RENDER - PAINT - PROJECT - COMP
This is my first Demo Reel project at Gnomon School of Visual Effects. Stock footage in the mid ground came from VideoBlocks and was tracked with PFTrack. Then a raw 3D scan of scrap metal by Renafox was combined with a robot asset I created before for a different project in Maya. After that I rendered out buildings from Kitbash3D using Redshift and matte painted over them, then camera projected them on cards in Nuke. Lastly compositing was also done in Nuke with assistance by Miguel Ortega. Project won Best of Term Spring 2020 at Gnomon for Matte Painting. Below is an image of the initial concept art I did to figure out the composition.