UNREAL GAS STATION

CONCEPT - MODEL - TEXTURE - BAKE - LIGHT - RENDER

This project started in my last term in Props for Games class at Gnomon. Rendered in-game with Unreal Engine 4. Modeled in Maya and textured with Substance Painter. Window textures from Advanced Glass Material Pack by Michal Orzelek. Background trees from Modern City Megapack by Leartes Studios. Wireframe render made with Maya Redshift.

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